Tiny Goblins
A metroidvania style puzzle platformer
The game was made as my master thesis project at KADK summer 2020, with focus on graphics, non-verbal communication and shaders.
Playable demo: Coming soon
Behind the scenes
Rigged frog animation using inverse kinematics
Rigged 2D sprites
Plants moving through shader
Water distortion shader
Depth color & blur based on distance to camera
Rigged plants moving through script
Texture & wobble shader tests
Blur tests - middle one uses mip maps